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Thread: JO/JA Editing Resources

  1. #1
    to wound the autumnal city.
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    JO/JA Editing Resources

    Same deal as in the JK Editing forum, but for JO/JA instead.

    I would like to put together a sticky thread for this forum that contains usefull links to JO/JA editing tutorials, tips, resources (textures, prefabs, etc), and anything else that editors could find useful. What I need from you guys is links to add to the sticky thread. So post away, anything you think that anyone else could find usefull.

    I will append the texture resources thread with the new information when I have enough to make a good list.

  2. #2
    Doesn't Deserve This
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    73
    This would be very helpful for those who want to use GTK Radiant 1.5.0... so they wouldn't have to de-grade to version 1.4.0. :p
    HistoryGuy's Sites:
    +-+ http://history-guy.com +-+
    +-+ www.blackwatergames.com+-+

  3. #3
    This would be helpful for me too, as after a two-year hiatus I feel inspired to try and start editing again. Sadly, I've forgotten 99% of what I learned.
    ||Arena of Fire || Grand Temple of Fire ||

    The man who believes he can and the man who believes he can't are both right. Which are you?

  4. #4

    Getting Started?

    Hey all. I've been a member for a while, but never really said much, if at all. But now I'm trying to get into mapping for JA. I want to make multiplayer maps, but when I compile them for testing, and run them in JA/Multiplayer, most of the textures don't work and I just see glowing white lines over black backgrounds. Does anyone know where I could get a GTK-1.5 tut. for JA multiplayer map making?
    Is it ok if I frag you?

  5. #5

    "Has it won yet?"

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    17,216
    You use /sv_pure 0 in the console. Or fix you .pk3's
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  6. #6
    Hey, thanks. :-)
    Is it ok if I frag you?

  7. #7
    i got the "melee mod 1.0" here and when i try to play it in sp it says the npc files are to large and it says it stops at one of the .sab files.

  8. #8
    I'm not sure how pertinent this is to this particular thread; hopefully enough so that nobody has to delete the post. (I'll have no problems if it comes to that.)

    In light of the recent lack of functioning webpages that offer RichDiesel's tutorials, (and to save beginners the trouble of looking up the "*whistles*" thread each time,) I present to ye my collection of the tutorials.

    http://sparrowhawk.dubl3.com/rdtutorials.html

    In advance, I apologise for the fact that the documents will not link to each other because of the way I saved the files. At least they are all there, and isn't that what matters.

    Apart from that, they are presented in their original form, free of any such editing on the part of myself or any other. They are and continue to be the intellectual property of the one known as RichDiesel. As such, the availability of this download is captive to his will.

  9. #9

  10. #10

    Lightbulb Adapting JO to JA

    I'd like to be able to play through the JO levels as my JA character. I DO NOT want to recreate the game to post it online, I just want to do this for my own amusement. Is there a way to play through JO in JA? Or would it be easier to just make a Jaden skin and play through JO using a reskinned Kyle?
    Your lack of faith disturbs me... :mad:

  11. #11

    "Has it won yet?"

    Posts
    17,216
    Quote Originally Posted by Darth_Kordran
    I'd like to be able to play through the JO levels as my JA character. I DO NOT want to recreate the game to post it online, I just want to do this for my own amusement. Is there a way to play through JO in JA? Or would it be easier to just make a Jaden skin and play through JO using a reskinned Kyle?
    wtf. why would you post that in this thread?
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  12. #12
    Why? Because the ability to play through in JO in JA seems like it might just be an editing issue...
    Your lack of faith disturbs me... :mad:

  13. #13

    "Has it won yet?"

    Posts
    17,216
    You put it in the sticky for "editing resources"
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  14. #14
    OK, so I'm a n00b at this site and at modding in general... Where would you put that post?
    Your lack of faith disturbs me... :mad:

  15. #15

    "Has it won yet?"

    Posts
    17,216
    Start a regular thread.
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  16. #16
    RDtutorials.. I was wondering if it would be ok for me to mirror them? or if anyone knew how I could ask him... or if anyone would mind. I downloaded the files above and I think it would be useful for people if they had a mirror online for them.

    would anyone object? or would this be a lost cause?

  17. #17

    "Has it won yet?"

    Posts
    17,216
    I believe RD can be contacted. Ask him.
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  18. #18
    is there a program and a tutorial for creating new models????????? If so, where?

  19. #19
    As a general notice: If you have a question about editing, make a new thread. If you have a resource that you wish to share with the community, make a post in this thread. This is not a thread for questions.

  20. #20

    soundfx

    since this is a thread about resources, i am asking a question about resources... would that work? Anyway, where can you find sound effects for Jedi Outcast (besides the sounds folder)?

  21. #21

  22. #22
    NonToXIC
    Guest

    Question BSP2MAP

    Are there any tools for converting a JO BSP file back to MAP for editing in JK2Radiant?

  23. #23
    Q3Map2 does it. From the cmd line:
    q3map.exe -game jk2 -convert -format map c:/prog..../maps/mymap.bsp

    Though if you're planning on taking the original JA/JO levels and porting them to another game...talk with your lawyer first.

  24. #24

    "Has it won yet?"

    Posts
    17,216
    But remember, he's using JK2radiant (with that damn sof2map compiler)!

    But please start a new thread for this.
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  25. #25
    Hey everybody, i have a little question. How do i make colored lights?

  26. #26

    "Has it won yet?"

    Posts
    17,216
    Please just start a new thread for questions. THis isn't a question thread.
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  27. #27
    Ok, sry. Its just that, i thought it was small question so that maybe it wasnt needed. If you know what i mean.

  28. #28
    http://www.freewebs.com/episode3mod/

    Exclusive link to my never before seen mod

  29. #29

  30. #30

    NIKVMVS-REX-TODOA

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    17,487
    Quote Originally Posted by Sparrowhawk View Post
    So's that one. *cough*

  31. #31

    NIKVMVS-REX-TODOA

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    17,487
    Maybe you should start a thread, ECHOMAN!

  32. #32

    NIKVMVS-REX-TODOA

    Posts
    17,487
    Damage control: I'm not gonna look at the main forum listing just to see "Last post by: Koobie"

    (used as an excuse to bump this thread to this decade)
    Last edited by Nikumubeki; 02-26-2021 at 02:51 AM. Reason: for smliberator

  33. #33
    ...b-but the last post on this one was yours

  34. #34

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